6th grade · Science · Unit 5 of 6
Engineering Design
Criteria, constraints, testing and improving.
What your child practices
Practices the engineering design process: defining a problem with criteria and constraints, comparing solutions, testing to find the best features, and improving a design step by step.
Alaska content standards learning standard: MS-ETS1-1; MS-ETS1-2; MS-ETS1-3; MS-ETS1-4 · defining design problems, evaluating and testing solutions, and improving designs
How we explain it
Children can open this short lesson before they practice.
- Criteria are what a solution must do to succeed. Constraints are limits.
- A decision matrix compares designs against the criteria.
- A trade-off is giving up some of one thing to get more of another.
- After a test fails, improve the design and test again.
Example: A cheaper filter cleans water less well. Choosing it means accepting a… what? You give up some cleaning to save money. Giving up one thing for another is a trade-off. Answer: a trade-off
Engineering Design in Alaska
In the Alaska content standards, this is unit 5 of 6 in 6th grade Science, after Thermal Energy & Insulation and before Work, Energy & Efficiency.
Gradelings describes a child's practice on this unit as Beginning, Approaching, Meeting or Exceeding (Four practice steps). That reflects practice, not a report-card mark: the teacher decides the mark.
Source: Alaska Department of Education and Early Development
Sample questions
A taste of this unit. In the app, questions change every time and get easier or harder to match your child.
Question 1
You may spend no more than $10. This is a…
- result
- criterion
- hypothesis
- constraint
constraint
Hint: A limit.
Question 2
Which tool helps compare designs against criteria?
- A microscope
- A thermometer
- A compass
- A decision matrix
A decision matrix
Hint: A table with scores.
Question 3
Which constraint might matter for a design used near Puget Sound?
- It must not pollute the water
- It must use the most plastic
- It must be loud
- It must be blue
It must not pollute the water
Hint: Protect the environment.
Question 4
A prototype is…
- an early model used for testing
- the final product
- a drawing of a car
- a list of rules
an early model used for testing
Hint: A test version.
Question 5
Engineers who share results can…
- combine the best features of different designs
- ignore data
- keep designs secret forever
- skip testing
combine the best features of different designs
Hint: Learn from each other.
Question 6
Why include possible effects on people and the environment in the criteria?
- It's never important
- A solution should not cause new problems
- Engineers don't care
- It makes designs more expensive only
A solution should not cause new problems
Hint: Think about impacts.