4th grade · Science · Unit 11 of 11
Engineering Design
Criteria, constraints, comparing ideas and fair tests.
What your child practices
Practices the steps engineers use: defining a problem with criteria (what the design must do) and constraints (limits such as cost, time and materials), comparing several possible solutions, and planning fair tests that find a design's failure points so it can be improved.
New York State Learning Standards learning standard: 3-5-ETS1-1; 3-5-ETS1-2; 3-5-ETS1-3 · defining a design problem with criteria and constraints, comparing possible solutions, and running fair tests to find failure points
How we explain it
Children can open this short lesson before they practice.
- Criteria tell engineers what a design must do to succeed.
- Constraints are limits, like time, cost or materials.
- Test a design, find what failed and improve it.
- Share designs and compare them to choose the one that best meets the criteria.
Example: A water filter must make muddy water clear. Is that a criterion or a constraint? It says what the filter must do to succeed. Answer: a criterion
Engineering Design in New York
In the New York State Learning Standards, this is unit 11 of 11 in 4th grade Science, after Energy Resources.
Gradelings describes a child's practice on this unit as Beginning, Approaching, Meeting or Exceeding (Four practice steps). That reflects practice, not a report-card mark: the teacher decides the mark.
Sample questions
A taste of this unit. In the app, questions change every time and get easier or harder to match your child.
Question 1
Criteria tell engineers…
- how long lunch is
- which tools they cannot use
- which team wins a game
- what a design must do to succeed
what a design must do to succeed
Hint: Criteria are goals.
Question 2
A criterion for an earthquake-safe building is that it…
- is painted red
- is the tallest in town
- stays standing when the ground shakes
- costs nothing
stays standing when the ground shakes
Hint: What must it do?
Question 3
Engineers share their designs with a team because…
- teams always make designs worse
- others may notice problems and improvements
- sharing wastes time
- no one else can help
others may notice problems and improvements
Hint: Many eyes help.
Question 4
A failure point is…
- the paint color
- the price
- the best part of the design
- the part of a design that breaks or doesn't work
the part of a design that breaks or doesn't work
Hint: Where it went wrong.
Question 5
Constraints are…
- limits, like cost, time or materials
- the final test score
- the name of the design
- goals the design must meet
limits, like cost, time or materials
Hint: Constraints hold you back.
Question 6
Car A rolls 120 cm, 118 cm and 122 cm. Car B rolls 90 cm, 150 cm and 60 cm. Which design is more consistent?
- Both are equally consistent
- Car A
- Car B
- Neither car
Car A
Hint: Look at how close the results are.