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3rd grade · Science · Unit 10 of 10

Magnet Inventions

Use magnets to solve problems, then test your design.

What your child practices

Practices using what magnets do to solve simple design problems, such as a latch or a sorter, by setting criteria and constraints and running fair tests that change one thing at a time.

Oregon State Standards learning standard: 3.PS2.4; 3.ETS1.1; 3.ETS1.3 · solving design problems with magnets, setting criteria and constraints, and running fair tests

Sample questions

A taste of this unit. In the app, questions change every time and get easier or harder to match your child.

  1. Question 1

    A magnet's pull gets weaker when it is…

    • farther away
    • painted
    • colder
    • closer
  2. Question 2

    In engineering, constraints are…

    • a kind of force
    • the winner
    • limits like time, cost or materials
    • what the design must do
  3. Question 3

    Which could pick up spilled paper clips fast?

    • A paper towel
    • A feather
    • A cup of water
    • A magnet on a stick
  4. Question 4

    In engineering, criteria are…

    • a type of magnet
    • the limits on a design
    • the test results
    • what a design must do
  5. Question 5

    Why do engineers test a design many times?

    • To skip planning
    • To find where it fails
    • To make it pretty
    • To waste magnets
  6. Question 6

    Two latch designs both hold the door. One costs less. If cost is a constraint, choose…

    • neither
    • the one that costs more
    • the one that costs less
    • a third one at random