6th grade · Science · Unit 10 of 10
Engineering Design
Define the problem, test ideas, improve the design.
What your child practices
Practices defining a design problem with criteria and constraints, evaluating competing solutions, analyzing test data, and improving a design step by step.
New York State Learning Standards learning standard: MS-ETS1-1; MS-ETS1-2; MS-ETS1-3; MS-ETS1-4 · defining design problems, evaluating and testing solutions, and improving designs
How we explain it
Children can open this short lesson before they practice.
- Define the problem clearly, like “How can we keep a phone safe if dropped 2 m?”
- Criteria are what the design must do. Constraints are limits, like spending no more than $10.
- Models let you test ideas before building the real thing. A decision matrix compares designs.
- If a test fails, improve the design and test again.
Example: “The design must weigh less than 200 g.” Is that a criterion or a constraint? It is a limit the design must stay within. Limits are constraints. Answer: a constraint
Engineering Design in New York
In the New York State Learning Standards, this is unit 10 of 10 in 6th grade Science, after Growing & Reproducing.
Gradelings describes a child's practice on this unit as Beginning, Approaching, Meeting or Exceeding (Four practice steps). That reflects practice, not a report-card mark: the teacher decides the mark.
Sample questions
A taste of this unit. In the app, questions change every time and get easier or harder to match your child.
Question 1
A model is useful because it…
- never changes
- is the final product
- is always full size
- lets you test ideas before building the real thing
lets you test ideas before building the real thing
Hint: Cheaper and faster testing.
Question 2
Which question defines a clear problem?
- How can we keep a phone safe if dropped 2 m?
- Who is tallest?
- Is this fun?
- What color is nice?
How can we keep a phone safe if dropped 2 m?
Hint: Specific and testable.
Question 3
Engineers design a sea wall for a New York City shoreline. A criterion could be…
- It makes waves bigger
- It costs as much as possible
- It blocks all sunlight
- It holds back storm surge water
It holds back storm surge water
Hint: A criterion says what success looks like.
Question 4
Engineers who share results can…
- keep designs secret forever
- ignore data
- combine the best features of different designs
- skip testing
combine the best features of different designs
Hint: Learn from each other.
Question 5
Why might engineers choose a slightly less effective design?
- They didn't test
- It is always worse
- Constraints don't matter
- It fits the constraints better
It fits the constraints better
Hint: Trade-offs.
Question 6
Why include possible effects on people and the environment in the criteria?
- A solution should not cause new problems
- It makes designs more expensive only
- Engineers don't care
- It's never important
A solution should not cause new problems
Hint: Think about impacts.